The NARP Fortnightly #13: Dark Side Aliens

 

Hi everyone,

I’m writing this article on Halloween, and appropriately, it’s the 13th NARP Fortnightly. So this fortnight, I’ll get thematic by talking about a “spooky” group of characters: Dark Side aliens.

Plenty of decks can make room for a Dengar With Blaster Carbine (V), a Dr. Evazan & Ponda Baba, or a Mara Jade With Lightsaber, but maybe that’s not enough aliens for you. If you want your deck to look more like a monster movie, then you probably want to take a look at one of these objectives:

Carbon Chamber Testing/My Favorite Decoration
Court Of The Vile Gangster/I Shall Enjoy Watching You Die
My Kind Of Scum/Fearless And Inventive
Agents Of Black Sun/Vengeance Of The Dark Prince

All of these have their own strengths and weaknesses, and there are other options too (like a Combat Readiness (V) start with Jabba’s Palace). To build an alien deck with the first three, you’re usually going to use Scum And Villainy (pulled by Jabba The Hutt (V), who is pulled by the Audience Chamber). AOBS usually doesn’t play that effect, but the objective limits you to mostly aliens. (You do get the Emperor.) For now, though we’re just going to talk about characters.

The Droid Package 

Okay, I’m starting out by talking about characters other than aliens, but I’m listing them first because they are absolutely mandatory for alien decks and cannot be skipped no matter what. This is because of Leia, Rebel Princess; you need to have several non-alien characters to reduce her impact.

Auto-plays:

P-59
Probot
4-LOM With Concussion Rifle (usually non-V in these decks, but V is good too)
IG-88 (V) (in CCT)
Guri (in AOBS)

Good plays:

Guri (in non-AOBS decks)
IG-88 With Riot Gun (in non-CCT decks)
P-60
Daroe (V) (not a droid, but pulls one)

The Bounty Hunter Package

This is most of the character pool available to you in AOBS, and it’s also potent in Court, as they all get forfeit +2. If you want to really emphasize this package, you want at least 10 bounty hunters. (I’ve built decks with as many as 14.) Remember that 4-LOM and IG-88 count too. (See above.)

Auto-plays:

Boba Fett, Bounty Hunter (at least 2 copies)
Cad Bane
Dengar With Blaster Carbine (V)
Greedo (V)
Jango Fett
Bossk (V) (if the smuggler package is also used)
Jodo Kast (if Hidden Weapons is used)

Good plays:

Zam Wesell
Djas Puhr (V)
Aurra Sing
Bane Malar
Ree-Yees (if the smuggler package is also used)
Snoova (if the smuggler package is also used)

The Smuggler Package 

This group revolves around a few combos: Elis In Hinthra, which pulls a smuggler, Ponda Baba (V), who piles on attrition when with another smuggler, Bossk (V), who gets a power bonus with a smuggler, and Snoova, who gets a deploy bonus. To take advantage of these guys, you want around 4 of them (maybe 5).

Auto-plays:

Ponda Baba (V)
Dr. Evazan
Wooof (V)

Good plays:

Yade M’rak
Banniss Keeg, Pilot Instructor
Ree-Yees (if the bounty hunter package is also used)

The “R’tic H’weei Beatdown” Package 

R’tic Hweei is a powerful character that can use your opponent’s Force. This is usually combined with Broken Concentration (to use even more of their Force) and First Strike (to prevent them from playing interrupts like Dodge and Houjix once you use up their whole Force pile). To take advantage of this, you want the highest power you can get, for the lowest deploy cost, to maximize your chances of causing a lot of battle damage.

Auto-plays:

R’tic Hweei
Boba Fett, Bounty Hunter
Bossk (V)
Snoova
Dr. Evazan & Ponda Baba

The Power Of The Hutt/Sail Barge Package 

Any deck with Scum And Villainy should be playing Jabba The Hutt (V) to pull it, but if you start Power Of The Hutt, you can use some other tricks to protect the Audience Chamber and battle with Jabba’s Sail Barge (V). Alien leaders are seen in this package, for protecting Jabba. The Barge is seen most often in My Kind Of Scum, as it deploys multiple exterior Tatooine sites.

Auto-plays:

Bib Fortuna (Reflections III version)
Ephant Mon

Good plays:

Boelo
Pote Snitkin (V)
Prince Xizor
Chokk
Thok & Thug

There are more packages than just these, but these lists are a pretty good starting point.

Card of the Fortnight

Continuing with the alien theme, let’s talk about an interrupt that’s nearly 20 years old but still sees a lot of play in competitive decks:

Hidden Weapons

The power of this card is pretty easy to understand. It can make an opponent’s character—any character, even Mace Windu or Qui-Gon Jinn—immediately captured, hit, or lost. This is a godsend to alien decks, which need extra tricks (and treats!) to keep powerful Jedi off the table. It gets around counter cards like Blaster Deflection, Dodge, and Jerus Jannick, and doesn’t care about the target’s defense value at all.

The Mandalorian Armor device is rarely played. Instead, Hidden Weapons is usually used with Boba Fett, Bounty Hunter, Jango Fett, or Jodo Kast. For added fun, pair one of those characters with Dr. Evazan (or combo) so that any draw of 4 or higher can make the target immediately lost.

However, watch out for Hear Me Baby, Hold Together (V). That card can ruin your day, which makes it a good grabber candidate. Put That Down (V) can also lessen the impact.

That’s it for this fortnight. Until next time…

Peace, Love, and High Destinies,
-Lenny (lsrubin)