Set 8 Spoiler List

This is the complete spoiler list for set 8.

Please note, as always any content is subject to change by release. Underlying cards are also subject to change, even though some are listed here. The graphic department is hard at work on finishing the missing pictures for the set. What I’ve seen so far looks great.

The items most likely to see change (or may even be cut) are Ralltiir (V), Jedha, Death Star: War Room (V), and Operational As Planned (V). Development is still discussing this after the recent playtest results have come in, but we think it’s good for the public to see them and comment on them too.

Releasing a spoiler list early is something we’ve done for the past couple of sets and it’s proven to be very helpful. Playtesters and D&D can only see so much, and having the entire community chime in at this point is a huge asset. Personal likes or dislikes are of course subjective, and usually not very helpful. We are rather looking for specific broken combos, playtest decks or missing protection on key strategy cards. Junkyard Falcon not being immune to Unsalvagable, Droids not being immune to certain cards in Diplo, and similar things were helpful suggestion in early stages of previous sets.

Without anything further… enjoy the spoilers of set 8 and let us know your thoughts…

DARK

CHARACTERS

•Darth Vader, Emperor’s Enforcer [Breached Defenses (V)] 1
[Hoth – U2]
Lore: Leader.
CHARACTER – IMPERIAL
POWER 6 ABILITY 6 DARK JEDI
Text: [Pilot] 3. May initiate battles for free. Once per turn, may target opponent’s character at same site who has ability < 4 and cancel target’s game text for remainder of turn. Immune to Clash Of Sabers, Sorry About The Mess, and attrition < 6.
DEPLOY 6 FORFEIT 8
[Pilot] [Warrior] [Death Star II] [Set 8]

•FN-2199 (“Nines”) 2
Lore: Stormtrooper
CHARACTER – FIRST ORDER
Power 3 Ability 2 Armor 3
Text: Permanent weapon is Z6 Riot Control Baton (may target a character for free; draw destiny; if destiny > target’s defense value, target is hit). During battle with a stormtrooper, may cancel one opponent’s automated or lightsaber weapon destiny draw here.
Deploy 2 Forfeit 3
[Warrior]
[Episode VII]

•Kir Kanos (V)
[Reflections II – PM]
CHARACTER – IMPERIAL
POWER 5 ABILITY 3 FORCE-ATTUNED
Text: When deployed, may /\ a Royal Guard. If in battle with an Imperial, once per game may cancel a non-[Immune to Sense] Interrupt. If present at a site and not ‘hit,’ may make this character hit to cancel a just drawn weapon destiny here.
DEPLOY 3 FORFEIT 4
[Warrior] [Set 8]

•Lieutenant Dopheld Mitaka [TBD (V)] 6
[TBD – TBD]
Lore: Blank
CHARACTER – FIRST ORDER
POWER 2 ABILITY 2
Text: [Pilot] 2. When drawn for destiny, use 1 Force or this card is lost. During your deploy phase, may use 3 Force to relocate Kylo from here to same site as a Resistance character.
DEPLOY 0 FORFEIT 3
[Pilot] [Episode VII] [Set 8]

•Lord Sidious [TBD (V)] 1
[TBD – TBD]
Lore: Leader. Trade Federation.
CHARACTER – DARK JEDI MASTER
POWER 5 ABILITY 7 DARK JEDI MASTER
Text: Once per game, may /\ Always Two There Are or a Neimoidian. If alone (or a [Theed Palace] objective on table) and opponent just initiated battle here, may exclude one character of ability < 6 present. Immune to attrition.
DEPLOY 6 FORFEIT 8
[Warrior] [Episode I]
[Set 8]

•Maul with Lightsaber (was *Maul’s Lightsaber) 1
Power 7 Ability 6 Dark Jedi
If in battle with a Jedi (except Obi-Wan) or Sidious, your weapon and battle destinies are each +1 here. Permanent weapon is *Maul’s Lightsaber (once per battle, may target a character for free, draw two destiny, target ‘hit’, and forfeit = 0, if total destiny > defense value).
Deploy 7 Forfeit 7
[Pilot][Warrior]

•Myn Kyneugh v
POWER 4 ABILITY 3
When deployed, may play a Defensive Shield from under your Starting Effect. While at opponent’s battleground, Force drains here may not be reduced. Once per game, may use 1 Force to place opponent’s just-played Interrupt out of play.
Deploy 3 Forfeit 5
[Warrior]

•Vice Admiral Resdox [TBD (V)] 2
[TBD – TBD]
Lore: Leader.
CHARACTER – FIRST ORDER
POWER 2 ABILITY 2
Text: [Pilot] 3. Deploys -1 to Finalizer. While piloting Finalizer, it is immune to attrition < 8 (< 10 while with a Resistance character or [Resistance] starship).
DEPLOY 3 FORFEIT 5
[Pilot] [Episode VII]
[Set 8]

EFFECTS

Alert My Star Destroyer! (V)
[Special Edition – C]
EFFECT
Text: Deploy on table. During your deploy phase, you may reveal one Star Destroyer from hand to /\ its matching pilot character (or vice versa) and deploy both simultaneously (for -1 Force each). [Immune to Alter.]
[Set 8]

•Droid Racks (V)
[Theed Palace – R]
EFFECT
Text: Use 4 Force to deploy on table. While present with a Jedi, destroyer droids are defense value +2. If your destroyer droid was just lost, may stack it here. During your control phase, may use 2 Force to place any destroyer droid here in Used Pile. [Immune to Alter.]
[Set 8]

•I Will Finish What You Started [Vader’s Eye (V)] 4
[Premiere – R1]
EFFECT
Lore: Blank
Text: Deploy on table. Vader is lost. Once per turn, may stack an Interrupt from hand face up here to cancel a just drawn weapon destiny at Kylo’s site. Kylo is power +1 for each card here. Once per game, may \/ a lightsaber. [Immune to Alter.]
[Episode VII] [Set 8]

•Tarkin’s Bounty (V)
[Special Edition – U]
EFFECT
Text: Deploy on an Imperial leader (may immediately take any one card into hand from Force Pile; reshuffle). Leia may not cancel Force drains where you have an Imperial. If on Tarkin, once per turn may peek at top card of any Reserve Deck.
[Set 8]

•Where Are Those Droidekas? (V)
[Reflections III – PM]
EFFECT
Text: Deploy on table. Non-unique destroyer droids are deploy -1 and forfeit +1. While all your characters at sites are destroyer droids and/or Neimoidians, reduce each opponent’s character’s defense value (to a minimum of 3) by the number of destroyer droids present with that character. [Immune to Alter.]
[Set 8]

INTERRUPTS

Double Back (V)
[Cloud City – U]
USED OR LOST INTERRUPT
Text: USED: /\ 4-LOM, non-[Maintenance] Boba Fett, Danz Borin, or Dengar. LOST: During your move phase, your bounty hunter (or [Independent] starship they are piloting) may make an additional move. OR Move your bounty hunter as a ‘react’.
[Set 8]

•Operational As Planned (V) 5
DARK INTERRUPT – USED OR STARTING
Lore: same
INTERRUPT: USED OR STARTING
USED: Use 1 Force to deploy Krennic or a Jedha location from Reserve Deck; reshuffle. STARTING: If Death Star on table, deploy Superlaser and up to two Effects that deploy on table and are always [Immune to Alter]. Place interrupt in hand.
[Set 8]

•Sonic Bombardment (V)
[Cloud City – U]
USED OR LOST INTERRUPT
Text: USED: /\ Downtown Plaza or a prison.
LOST: /\ one unique (•) bounty. OR Target an alien. For remainder of turn, target is power and forfeit -1 (-3 if Chewie).
[Set 8]

•You Know What I’ve Come For [TBD (V)] 4
[TBD – TBD]
Lore: Blank
LOST OR STARTING INTERRUPT
Text: LOST: Deploy a [First Order] shuttle (deploy -2) from hand (or Reserve Deck; reshuffle). STARTING: Deploy Jakku: Landing Site, Bow To The First Order, and one Effect that deploys on table and is always [Immune to Alter]. Place this Interrupt in hand.
[Episode VII] [Set 8]

•You Swindled Me (V)
[Tatooine – U]
USED INTERRUPT
Text: Place opponent’s just drawn destiny on top of their Reserve Deck; reshuffle. OR If opponent just lost Force from your [Episode I] Objective, take any one card from Used Pile into hand; reshuffle.
[Set 8]

LOCATIONS

•Death Star: War Room
DARK LOCATION – SYSTEM 2/0
Dark (2): Krennic deploys free here. Your Force generation at Death Star locations may not be limited.
Light (0): If a system was just ‘blown away’ by Superlaser, you lose 3 Force.
[Planet]
[Set 8]

•Hoth: Ice Plains (5th Marker) (V)
[Hoth – C2]
LOCATION – SITE
DARK (2): Once per game, may exchange an Interrupt from hand with bottom card of your Reserve Deck.
LIGHT (0): Ice Storm is canceled at Hoth sites.
[Exterior] [Planet] [Set 8]

•Jedha
DARK LOCATION – SYSTEM 2/1
Dark (2): If you control, add one to your Superlaser weapon destiny draws.
Light (1): Force drain -1 here unless Saw, Bodhi, Chirrut, or Baze here.
[Planet]
[Parsec 4]
[Set 8]

•Ralltiir (V)
DARK LOCATION – SYSTEM 2/0
DARK (2): Ralltiir spaceport sites gain one [DS] (unless opponent controls that site) and are immune to Ounee Ta.
LIGHT (0): At related sites, opponent may not modify your Force drains. May not be converted.
[Planet]
[Parsec 3]
[Set 8]

•Starkiller Base (was TBD) 0
DARK LOCATION – SYSTEM 2/0
DS (2): Your Force generation here (and at related sites) is immune to This Place Can Be A Little Rough. Once per turn, may deploy a related battleground from Reserve Deck; reshuffle.
[Parsec 1] [Planet]
[Episode VII]

•Starkiller Base: Docking Bay [Hoth: Echo Docking Bay (V)]
[Hoth – C]
LOCATION – SITE
DARK (1): Your docking bay transit from here requires 1 Force (free if your First Order character present).
LIGHT (1): Your docking bay transit from to and from here requires +2 Force (+7 if opponent controls Shield Control).
[Planet] [Interior] [Exterior] [Scomp Link] [Episode VII]
[Set 8]

•Starkiller Base: Forest [<>Forest (V)]
[Special Edition – F]
LOCATION – SITE
DARK (2): While Kylo armed with a lightsaber here, he is power +2.
LIGHT (1): While Rey armed with a lightsaber here, she is power +2.
[Planet] [Exterior] [Episode VII]
[Set 8]

•Starkiller Base: Interrogation Room (Prison) [•Cloud City: Interrogation Room (V)]
[Special Edition – C]
LOCATION – SITE
DARK (1): During your move phase, may use 2 Force to relocate your Kylo between here and another battleground.
LIGHT (1): While Kylo here and And Now You’ll Give It To Me on table, opponent’s Force drains are +2 here.
[Interior][Planet][Episode VII]
[Set 8]

•Starkiller Base: Shield Control [Endor: Bunker (V)]
[Endor – U]
LOCATION – SITE
DARK (2): If you control with a First Order leader, Force drain +1 here.
LIGHT (1): Chewie, Finn, and Han are deploy -1 and power +1 here.
[Planet] [Interior] [Scomp Link] [Episode VII] [Set 8]

•Tatooine: Mos Espa (Dark) (V)
[Tatooine – C]
LOCATION – SITE
DARK (2): Your characters here and at Watto’s Junkyard are immune to opponent’s Sandwhirl.
LIGHT (1): For remainder of game, sites may not deploy between this site and Watto’s Junkyard.
[Planet] [Exterior] [Episode I] [Set 8]

OBJECTIVES

I Want That Map [TBD (V)] 0
[TBD – TBD]
OBJECTIVE – FRONT
Deploy Tuanul Village, any other [Episode VII] location, and I Will Finish What You Started. Opponent may reveal a unique (•) Resistance character from Reserve Deck; that card is a Resistance Agent. Otherwise, Luke is a Resistance Agent and loses immunity to attrition.
For remainder of game, non-[Episode VII] Dark Jedi are lost and the Resistance Agent is immune to Set For Stun.
Flip this card if your First Order characters control two battlegrounds and a Resistance Agent is not present at a battleground site.
[Episode VII] [Set 8]

And Now You’ll Give It To Me [TBD (V)] 7
[TBD – TBD]
OBJECTIVE – BACK
Text: While this side up, where you have a First Order leader, opponent must first use or lose 1 Force to draw a card for battle destiny. Unless BB-8 present at a battleground, opponent’s Force retrieval is canceled. If Kylo on table: During your turn, may stack an Interrupt from your Lost Pile face up on I Will Finish What You Started; and once per turn, may play an Interrupt stacked there as if from hand (then place that card out of play).
Flip this card if you do not occupy two battlegrounds (or a Resistance Agent is present at a battleground).
[Episode VII] [Set 8]

STARSHIPS

•Mara Jade In VT-49 Decimator [TBD (V)] 2
[TBD – TBD]
Lore: Blank
STARFIGHTER: VT-49 DECIMATOR
POWER 5 MANEUVER 5 HYPERSPEED 5
Text: May add 1 pilot and 2 passengers. Permanent pilot is •Mara Jade, who provides ability of 5. While alone and piloted by an Imperial, adds one battle destiny. Immune to attrition < 4.
DEPLOY 5 FORFEIT 7
[Pilot] [Nav Computer] [Scomp Link] [Set 8]

WEAPONS

•Darth Vader’s Lightsaber (V)
[Death Star II – R]
CHARACTER WEAPON
Text: Deploy on Vader. While on Vader, may not be stolen and he is power +1. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. Instead of firing, may cancel the immunity to attrition of a Jedi present.
[Set 8]

LIGHT

CHARACTERS

•Admiral U.O. Statura [TBD (V)] 3
[TBD – TBD]
Lore: Leader.
CHARACTER – RESISTANCE
POWER 2 ABILITY 2
Text: At same location, Resistance characters and starships are each forfeit and defense value +1. While at an [Episode VII] location with a Resistance leader, adds one battle destiny.
DEPLOY 3 FORFEIT 5
[Episode VII] [Set 8]

•C1-10P “Chopper” 3
CHARACTER – DROID
Lore: Spy, Information Broker
Power 2 Astromech Droid
Text: Any starship he is aboard is power and defense value +2 and immune to Lateral Damage. May ‘fly’ (landspeed = 2). Permanent weapon is Electroshock Pod (may target a character of ability < 4; target may not use its game text for remainder of turn).
Deploy 2 Forfeit 3

•Corporal Delevar (V)
[Endor – U]
CHARACTER – REBEL
POWER 1 ABILITY 2
Text: Once per game, may \/ 2-1B here. Once per turn, may ‘operate’ on your Disarmed character (or your just ‘hit’ non-droid character of ability < 4) present with Delevar; character is restored to normal.
DEPLOY 2 FORFEIT 4
[Warrior] [Set 8]

•Ello Asty 2
CHARACTER – RESISTANCE
POWER 2 ABILITY 2
Adds 2 to power of anything he pilots. While piloting an X-wing alone, draws one battle destiny if unable to otherwise and all immunity to attrition here is cancelled. Once during your control phase, may take Sabotage into hand from Reserve Deck; reshuffle.
DEPLOY 2 FOREIT 4
[Pilot]
[Episode 7]

•General Carlist Rieekan (V)
[Hoth – R2]
CHARACTER – REBEL
POWER 2 ABILITY 2
Text: Deploys -1 to a war room. While at a war room, your Rebels and T-47s move for free between related Rebel Base locations and your capital starships at Rebel Base systems may not be targeted by weapons.
DEPLOY 3 FORFEIT 5
[Warrior] [Set 8]

•Ilco Munica [TBD (V)] 3
[TBD – TBD]
Lore: Abednedo scavenger.
CHARACTER – RESISTANCE
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: When deployed, may /\ a non-unique Resistance character. While present on Jakku, if opponent just Force drained at an adjacent site, they retrieve no Force with Graveyard of Giants.
DEPLOY 3 FORFEIT 4
[Warrior] [Episode VII] [Set 8]

Luke Skywalker, The Rebellion’s Hope [The Planet That It’s Farthest From] 1
Power 3 Ability 4
Adds 3 to power of anything he pilots. If armed with a blaster or rifle at a site (or piloting Red 5), may add one destiny to total power or attrition. Run Luke, Run! is a Used Interrupt. Immune to attrition < 4.
Deploy 3 Forfeit 7
[Pilot] [Warrior]

•Major Harter Kalonia [TBD (V)] 3
[TBD – TBD]
Lore: Female.
CHARACTER – RESISTANCE
POWER 1 ABILITY 2
Text: Resistance characters here may not have their forfeit reduced. If you just forfeited a ‘hit’ non-droid character from same or related site, may lose 1 Force to place that character in Used Pile.
DEPLOY 3 FORFEIT 4
[Episode VII] [Set 8]

•Odd Ball [TBD (V)] 3
[TBD – TBD]
Lore: Clone trooper commander.
CHARACTER – REPUBLIC
POWER 3 ABILITY 2 ARMOR 4
Text: [Pilot] 2. Droid starfighters are power and forfeit -1 here. During battle, may add or subtract 1 from a just drawn even destiny.
DEPLOY 3 FORFEIT 4
[Pilot] [Warrior] [Clone Army] [Episode I]
[Set 8]

•R’kik D’nec, Hero Of The Dune Sea (V)
[Jabba’s Palace – R]
CHARACTER – ALIEN
POWER 3 ABILITY 1
Text: Deploys only on Tatooine. When defending a battle at Dune Sea or a desert, and all your ability here is provided by Jawas, opponent may not draw battle destiny here. Once per game, may \/ Jawa Ion Gun (for free) on R’kik.
DEPLOY 3 FORFEIT 3
[Warrior] [Set 8]

•Temmin “Snap” Wexley [TBD (V)] 2
[TBD – TBD]
Lore: Blank
CHARACTER – RESISTANCE
POWER 2 ABILITY 2
Text: [Pilot] 3. Imperials and bounty hunters deploy +1 here. Once per game, if a battle droid was just lost from same location, may steal it into hand.
DEPLOY 2 FORFEIT 4
[Pilot] [Warrior] [Episode VII] [Set 8]

•Young Skywalker [TBD (V)] 1
[TBD – TBD]
Lore: Blank
CHARACTER – REBEL
POWER 6 ABILITY 6 JEDI KNIGHT
Text: [Pilot] 3. If drawn for weapon or battle destiny, may take into hand to cancel and redraw that destiny. Power +1 for each Dark Jedi here. During your control phase, if no other Jedi or Dark Jedi on table, may retrieve 1 Force. Immune to attrition < 6.
DEPLOY 6 FORFEIT 9
[Pilot] [Warrior] [Death Star II]
[Set 8]

•Zeb (2) (Ralltiir Operative)
CHARACTER – REBEL
Lore: Lasat.
POWER 5 ABILITY 2
DEPLOY 4 FORFEIT 5
Adds 1 to power of anything he pilots. Once per turn, if with an Imperial of ability < 4 (or two Rebels) and opponent drew more than one battle destiny here, may add that destiny draw to your total attrition. Immune to Trample.
[Pilot] [Warrior]

EFFECTS

•Prophecy Of The Force [•End Of A Reign (V)] 2
[Tatooine – R]
Lore: The turning of Vader and the loss of Palpatine was the beginning of a new era for the entire galaxy.
EFFECT
Text: Deploy on a site. While at a battleground, adds one [DS] and [LS] icon here. Once per turn, if a player just Force drained at a site with total ability > 5, relocate this Effect to that site. Once per game, may retrieve a card with “Anakin” in title into hand. [Immune to Alter.]
[Set 8]

•Why Does Everyone Want To Go Back To Jakku?!?! [TBD (V)] 5
[TBD – TBD]
Lore: Blank
EFFECT
Text: Deploy on table. May \/ Lor San Tekka. Once per turn, if you just lost a Resistance character from a Jakku site, may /\ a Resistance character of lesser ability. [Immune to Alter.]
[Episode VII] [Set 8]

•Yarna d’al’ Gargan (V)
[Jabba’s Palace – U]
EFFECT
Text: Deploy on table. While you have fewer than 13 cards in hand, non-unique aliens are immune to Monnok. Opponent may not increase deploy cost of your aliens. Once per turn, may \/ Arleil, Doallyn, Tessek, Wild Karrde, or a Tatooine battleground.
[Set 8]

EPIC EVENTS

•Restore Freedom To The Galaxy [•Taking Them With Us (V)/•Coruscant Celebration (V)] 0
[Death Star II – R]/[Special Edition – R]
EPIC EVENT
Text: Deploy on Yavin 4. If you just initiated a Force drain at a battleground system (except a ‘liberated’ system), may draw destiny. Add 1 for each piloted unique (•) snub fighter present at that system. If total destiny > 5, opponent loses 1 Force and stacks lost card face down there (while that card stacked there, system is ‘liberated’). If opponent Force drains at a ‘liberated’ system, place stacked card in owner’s Used Pile. At each ‘liberated’ system, your Force drains are +1 and opponent’s starships are deploy +1.
[Set 8]

INTERRUPTS

Corellian Slip (V)
LOST INTERRUPT
Text: During battle, cancel the game text of opponent’s starfighter (except related to capacity, ability and identity of permanent pilot) with your snubfighter. OR If your pilot of ability < 3 was just lost from aboard a snubfighter, take pilot into hand.

•I’ve Got A Bad Feeling About…. (4) [was Undercover]
USED INTERRUPT
TEXT: Take one security droid into hand from Reserve Deck; reshuffle. OR During your control phase, if K-2SO controls opponent’s site, opponent loses 1 Force. OR If a battle was just initiated where K-2SO is with your spy, lose K-2SO to cancel that battle. OR Cancel Nevar Yalnal.

•Mandalorian Mishap (V)
[Jabba’s Palace – U]
USED INTERRUPT
Text: Cancel the game text of Jodo or any Fett for remainder of turn. OR /\ Sabine, Under Attack, or a blaster. OR During a battle, if opponent just drew more than two battle destiny, cancel one of those destiny draws (your choice).
[Set 8]

•Suppressive Fire (V)
[Special Edition – C]
USED INTERRUPT
Text: Once per turn, if drawn for destiny, you may activate 1 Force. During battle at a site, choose: Your total power is +1 for each of your characters present. OR If you have a weapon present, opponent must use or lose 1 Force to draw their first battle destiny.
[Set 8]

•Walker Sighting (V)
[Hoth – U2]
LOST INTERRUPT
Text: If 1st marker on table, choose: Rebels and T-47s at same site as an AT-AT or AT-ST are power +2 until end of turn. OR \/ a [Hoth] leader. OR During your control phase, retrieve 1 Force for each battleground you control.
[Set 8]

LOCATIONS

•D’Qar: Resistance Base Docking Bay [TBD (V)]
[TBD – TBD]
LOCATION – SITE
LIGHT (1): Your docking bay transit from here requires 1 Force (free if your Resistance character here).
DARK (0): Your docking bay transit to or from here requires +4 Force.
[Interior] [Exterior] [Planet] [Scomp Link] [Episode VII] [Set 8]

•Endor: Ewok Village (Light) (V)
[Endor – U]
LOCATION – SITE
LIGHT (1): If your Skywalker here, opponent may not relocate Prophecy Of The Force from here.
DARK (1): No starships or vehicles here.
[Exterior] [Interior] [Planet] [Endor]
[Set 8]

•Yavin 4: Massassi War Room (V)
[Premiere – U]
LOCATION – SITE
LIGHT (2): Once per game, may \/ a Rebel leader here.
DARK (0): Opponent’s characters here are immune to Set For Stun.
[Interior][Planet][Scomp Link]
[Set 8]

OBJECTIVES

He Is The Chosen One [A Vergence In The Force (V)] 0
Deploy Jedi Council Chamber (with Prophecy Of The Force there), Ewok Village, and I Feel The Conflict.
For remainder of game, you may not deploy [Episode I] Jedi (except Yoda) or [Episode I] padawans. Luke may not be captured by [DSII] objective game text unless with Vader during any move phase and two cards are stacked on Insignificant Rebellion.
While this side up, you may initiate battle for free.
Flip this card if a Jedi at a battleground site and no Dark Jedi is at a battleground site.

He Will Bring Balance [Your Insight Serves You Well (V)] 7
While this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of battlegrounds you occupy; take one into hand; shuffle your Reserve Deck. During your draw phase may retrieve any card; opponent may stack a card from hand onto I Feel The Conflict to place that card out of play instead.
Flip this card (unless Vader ‘crossed’) if a Dark Jedi at a battleground site or you have no Jedi at a battleground site.

Yavin 4 Base Operations [Yavin Sentry (V)/Red 7 (V)] 0
[TBD – TBD]
OBJECTIVE – FRONT
Deploy Yavin 4 system and Massassi War Room. May deploy Restore Freedom To The Galaxy.
While this side up, once per turn, may use 1 Force to \/ a battleground system.
Flip this card if Rebels control two battleground systems (or if four Rebels are on table).
[Set 8]

The Time To Fight Is Now [All Wings Report In (V)] 7
[Special Edition – R]
OBJECTIVE – BACK
While this side up, during battle at sites related to systems you occupy, for each piloted unique (•) snub fighter present at that system, your total power is +2. Once during your draw phase, if a system is ‘liberated,’ may place a card from your Lost Pile out of play to retrieve 1 Force.
Flip this card if you do not occupy two battlegrounds (unless four Rebels are on table).
[Set 8]

STARSHIPS

•Phantom [TBD (V)] 4
[TBD – TBD]
Lore: Phoenix Squadron.
STARFIGHTER – MODIFIED VCX SHUTTLE
POWER 2 MANEUVER 4 HYPERSPEED 3
Text: May add 2 pilots and 2 passengers. May deploy (with a pilot) or move as a ‘react’ to same system as a Rebel starship. When with Ghost, adds one destiny to total power.
DEPLOY 2 FORFEIT 4
[Nav Computer] [Scomp Link] [Set 8]

•Red Squadron 6 [•Red 6 (V)] 6
[A New Hope – U]
Lore: Blank
STARFIGHTER – X-WING
POWER 3 MANEUVER 4 HYPERSPEED 5
Text: May add 1 pilot. While Ello Asty piloting, attrition against opponent is +1 here.
DEPLOY 2 FORFEIT 4
[Nav Computer] [Scomp Link] [Episode VII] [Set 8]

WEAPONS

•Luke’s Blaster Pistol (V)
[Cloud City – R]
CHARACTER WEAPON
Text: Deploy on non-Jedi Luke. Adds 1 to defense value. May target a character for free. Target loses any immunity to attrition for remainder of turn. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. If about to be lost, may lose 1 Force to place in Used Pile.
[Set 8]

Chris Menzel

Marketing Advocate