Design Blog: CBT and Set 7

Greetings SWCCG Players!

You all are long overdue for an update from me on Set 7. By now I think you all know what is coming if you see a Design Blog pop up. That’s right, I am here to share not only news on Set 7, but the ENTIRE spoiler list as of today.

With the World Championships about 6 weeks away, we want to give all of the players as much time as possible to evaluate the impact of the new Set 7 cards on the meta. The feedback from playtesting and from the attendees at Nationals who saw some of the preview cards has been very positive, so we are excited to announce the upcoming release of Set 7. The PDF is expected to be available for download by July 12th, with the set being fully tournament legal on July 19th.

In conjunction with the release of Set 7, the Competitive Balance Team is also releasing a minor errata to Imperial Entanglements, which we believe will address the major impact that IE Troopers can have on the meta by setting up 8 damage on turn 2. It also will cause the non-trooper versions of IE to possibly rethink their first turn strategy and take a slightly more cautious approach.

Imperial Entanglements (V) 0
Deploy Tatooine (with Devastator there) and a Tatooine battleground site.
For remainder of game, you may not deploy Sandwhirl, Jabba’s Palace sites, non-Imperial characters, non-Imperial starships, or systems.
While this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. You may not deploy Admiral’s Orders on your first turn. Once per turn, may \/ a Tatooine battleground site.
Flip this card if you control three Tatooine sites and opponent controls fewer than three Tatooine sites.

While we’re on the topic of the Competitive Balance Team, I believe it is time I explain how this team functions now, and who the members are. The CBT is made up by the entire Design and Development teams and the Advocate Council. At this time, that is 16 people total. Any of these 16 CBT members can open discussion and voting on a card that they consider a problem, and propose a very specific solution in the poll. If 2/3 of the CBT members agree to the change, we begin the errata process (proofing and graphic design updates, as well as sometimes playtesting). With the current team at 16 members, that means 11 votes are required to go forward with a change. The above change to Imperial Entanglements was tested, tweaked, and now is at a balance that we like.

See below for the full current text on Set 7. Some of these are player cards, but most are from the Design team. As always is the case with spoilers, please remember that these are subject to change, whether that is from proofing or from development if a last minute balance concern is found. Please discuss what you think will be the biggest impact of Set 7 on the current meta!

MTFBWY,
Matt “quickdraw3457” Carulli
Design Advocate

Set 7

DARK

CHARACTERS

•Director Orson Krennic [•Officer Evax (V)] 2
[A New Hope – C]
Lore: Commander. [b]Leader[/b].
CHARACTER – IMPERIAL
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot] 2. During your control phase, if with opponent’s Undercover spy, opponent loses 2 Force (may not be reduced). While at a site, opponent may not cancel or modify your battle destiny draws here.
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior]
[Set 7]

•Grand Admiral Thrawn (V)
[Reflections II – Premium]
CHARACTER – IMPERIAL
POWER 4 ABILITY 4 FORCE-SENSITIVE
Text: Adds 3 to power of anything he pilots. If a Rebel just moved from here, your Imperials present may follow that character (using landspeed). While at a battleground site, functions as a general and game text of Admiral’s Orders is suspended.
DEPLOY 4 FORFEIT 7
[Pilot] [Warrior]
[Set 7]

•Quiggold [•Hermi Odle (V)] 3
[Jabba’s Palace – C]
Lore: Gabdorin [b]pirate[/b].
CHARACTER – ALIEN
POWER 3 ABILITY 2
Text: [Pilot] 2. While piloting Meson Martinet, it is defense value +2. Forfeit +2 while present with Sidon. If your Rep is a pirate (or you did not deploy an Objective), Force drain +1 here.
DEPLOY 3 FORFEIT 3
[Pilot] [Warrior]
[Episode VII] [Set 7]

•Savage Opress [TBD (V)] 1
[TBD – TBD]
Lore: Dathomirian assassin.
CHARACTER – SITH
POWER 8 ABILITY 4 FORCE-SENSITIVE
Text: Deploys -1 for each other Sith character here (limit -4). Once per game, may exchange a card in hand with a Sith character in Lost Pile. Immune to attrition < 3.
DEPLOY 8 FORFEIT 5
[Pilot][Warrior][Separatist]
[Episode I] [Set 7]

•Sidon Ithano [Whiphid (V)] 4
[Jabba’s Palace – C]
Lore: Delphidian [b]pirate[/b]. [b]Leader[/b].
CHARACTER – ALIEN
POWER 3 ABILITY 3 FORCE-ATTUNED
Text: [Pilot] 2, 3: Meson Martinet. Once per turn, may place opponent’s character just lost from here out of play, unless opponent loses 1 Force (2 if your Rep is a pirate or you did not deploy an Objective).
DEPLOY 3 FORFEIT 5
[Pilot] [Warrior]
[Episode VII] [Set 7]

EFFECTS

•Establish Secret Base (V)
[Endor – R]
EFFECT
Text: Deploy on Bunker if you control that site. Once per turn, may \/ an Endor site. Place Effect in Used Pile if opponent controls this site. (Immune to Alter.)
[Set 7]

•Security Precautions (V)
[Endor – R]
EFFECT
Text: Deploy on a location. Your Force generation is +1 here. Once per game, you may restore a just ‘hit’ starship to normal. Unless opponent occupies a battleground site, Corellian Engineering Corporation is suspended. [Immune to Alter.]
[Set 7]

•Specter Of The Supreme Leader [•You Want This, Don’t You? (V)] 7
[Tatooine – C]
Lore: [b]Hologram[/b].
EFFECT
Text: Deploy on table. The Phantom Menace is canceled. You lose no Force to Kylo Ren or Kylo Ren’s Lightsaber. If Kylo (or Kylo Ren’s Lightsaber) just lost, may place this Effect in Lost Pile to take that card into hand. [Immune to Alter.]
[Episode VII] [Set 7]

STARSHIPS

Meson Martinet [TIE Scout (V)] 3
[Premiere – C]
Lore: Blank
STARSHIP – STARFIGHTER: FREIGHTER
POWER 3 MANEUVER 4 HYPERSPEED 4
Text: May add 2 pilots and 3 passengers. Your total battle destiny here is +1 for each pirate aboard. While Quiggold or Sidon piloting, immune to attrition < 5.
DEPLOY 3 FORFEIT 4
[Nav Computer] [Independent] [Scomp Link]
[Episode VII] [Set 7]

Punishing One (V)
[Dagobah – R]
STARSHIP – STARFIGHTER: CORELLIAN JM 5000
POWER 2 MANEUVER 5 HYPERSPEED 3
Text: May add 1 pilot. Corellians deploy -2 aboard. When deployed, may place an Admiral’s Order in owner’s Used Pile. While a Corellian piloting, power +2 and immune to attrition < 3 (< 5 if Dengar).
DEPLOY 2 FORFEIT 4
[Independent] [Nav Computer] [Set 7]

LIGHT

CHARACTERS

•Baze Malbus With Cannon [Dresselian Commando (V)] 2
[Endor – C]
Lore: (blank)
CHARACTER – REBEL
POWER 4 ABILITY 3 ARMOR 5
Text: If about to be lost, may fire Baze’s Cannon. Permanent weapon is •Baze’s Cannon (may target a character for free; draw destiny; add 1 if targeting a character of ability < 3; target hit, and its forfeit = 0, if destiny + 1 > defense value).
DEPLOY 4 FORFEIT 5
[Warrior] [Permanent Weapon]
[Set 7]

•Chirrut Imwe [Great Warrior (V)] 2
[Dagobah – C]
Lore: Blank
CHARACTER – REBEL
POWER 4 ABILITY 4 FORCE-SENSITIVE
Text: If a battle was just initiated here, may peek at the top card of any Reserve Deck; return it or place it on top of owner’s Force Pile. If just lost, may /\ or retrieve Baze. Once per game, you may re-circulate.
DEPLOY 4 FORFEIT 5
[Warrior] [Set 7]

•Depa Billaba (V)
[Coruscant – R]
CHARACTER – JEDI MASTER
POWER 4 ABILITY 7 JEDI MASTER
Text: If at least two [LS] icons here, once during your control phase may draw top card of Reserve Deck. If at least two [DS] icons here, may forfeit in place of your hit non-Jedi character present with Depa (forfeit = 0), restoring that character to normal.
DEPLOY 4 FORFEIT 6
[Warrior]
[Set 7]

•Dice Ibegon (V)
[Premiere – R2]
CHARACTER – ALIEN
POWER 2 ABILITY 3 FORCE-ATTUNED
Text: Power +2 at a Jabba’s Palace or Endor site. If just lost, place Dice in Used Pile. If opponent is about to draw destiny for an Interrupt targeting your character here, opponent must first lose 1 Force, then shuffle their Reserve Deck.
DEPLOY 3 FORFEIT 5
[Set 7]

•General Leia Organa [•Reflection (V)] 1
[Dagobah – R]
Lore: Leader.
CHARACTER – RESISTANCE
POWER 4 ABILITY 5 FORCE-SENSITIVE
Text: While at a war room or battleground, game text of Admiral’s Orders is suspended and whenever you initiate a battle with a Resistance character, retrieve 1 Force (2 if initiating against a First Order character). Immune to attrition < 4.
DEPLOY 4 FORFEIT 8
[Warrior]
[Episode VII] [Set 7]

•Kin Kian (V)
[Death Star II – U]
CHARACTER – REBEL
POWER 2 ABILITY 2
Text: [Pilot] 2. Matching pilot for any snub fighter. While piloting a snub fighter, draws one battle destiny if unable to otherwise and opponent may not substitute battle destiny draws here.
DEPLOY 2 FORFEIT 4
[Pilot] [Warrior] [Set 7]

•Major Caluan Ematt [•General Dodonna (V)] 2
[Premiere – U]
Lore: Blank
CHARACTER – RESISTANCE
POWER 4 ABILITY 3 FORCE-ATTUNED
Text: May deploy -2 as a react to an [Episode VII] site. At the end of each turn, you must use 2 Force, lose 2 Force, or return Ematt to your hand.
DEPLOY 4 FORFEIT 5
[Warrior]
[Episode VII] [Set 7]

•Major Taslin Brance [•Major Olander Brit (V)] 2
[Death Star II – U]
Lore: Blank
CHARACTER – RESISTANCE
POWER 2 ABILITY 2
Text: If opponent just looked at cards in their deck or pile, after replacing, may peek at the top card of that deck or pile. At the start of your control phase, if the top card of your Lost Pile is a Resistance character or [Resistance] starship, opponent loses 1 Force.
DEPLOY 2 FORFEIT 4
[Warrior]
[Episode VII] [Set 7]

•Sabine Wren [Infantry Mine (V)] 2
[Hoth – C]
Lore: Female Mandalorian. Scout.
CHARACTER – REBEL
POWER 4 ABILITY 2 ARMOR 5
Text: Once per turn, when firing a blaster or rifle, may target for free and add 2 to total weapon destiny. While with an Imperial (or two Rebels), whenever you win a battle here, opponent loses 2 Force. Immune to Hidden Weapons.
DEPLOY 3 FORFEIT 6
[Pilot] [Warrior] [Warrior]
[Set 7]

•Yoda (V)
[Dagobah – R]
CHARACTER – JEDI MASTER
POWER 3 ABILITY 7 JEDI MASTER
Text: May deploy to Dagobah. Prevents attacks at same Dagobah site. Your training destiny draws are +1. If Great Warrior on table, once per turn may take your just-drawn destiny into hand to cancel and redraw that destiny. Immune to attrition.
DEPLOY 4 FORFEIT 9
[Set 7]

EFFECTS

•Rebellions Are Built On Hope [Haven (V)] 3
[Cloud City – R]
EFFECT
Text: Deploy on table. Your Force generation is +1 at docking bays you occupy. Once per game, may /\ one Dantooine, Mon Calamari, Yavin 4, or Profundity. Staging Areas is canceled. [Immune to Alter.]
[Set 7]

INTERRUPTS

Help Me Obi-Wan Kenobi (V)
[Premiere – R1]
LOST INTERRUPT
Text: During battle, target an opponent’s character of ability < 2 present with your Jedi; target is excluded from battle. OR Cancel a ‘react.’ OR If Obi-Wan is at a battleground site, and your Rebel or Republic character (or Leia) is in battle at another location, add one battle destiny.
[Set 7]

•I Can Take Care Of Myself [It Could Be Worse (V)] 4
[Premiere – C]
Lore: Blank
USED INTERRUPT
Text: If your female character is defending a battle alone at a site, add one destiny to total power (if Rey, she is also immune to attrition). OR Cancel a weapon destiny targeting your female character. OR Add 1 to your Force drain where you have a female character.
[Episode VII] [Set 7]

•They’re Tracking Us (V)
[Special Edition – C]
USED INTERRUPT
Text: Cancel Program Trap; droid it was deployed on may be taken into owner’s hand. [Immune to Sense.] OR Add or subtract 1 from opponent’s just drawn destiny. OR Activate 1 Force.
[Set 7]

•This is MY Ship! [•Moving To Attack Position (V)] 4
[Dagobah – C]
Lore: Blank
USED OR LOST INTERRUPT
Text: USED: Deploy Ghost and Hera simultaneously from your hand and/or Reserve Deck (for -1 Force each).
LOST: If Chopper, Ezra, Hera, Kanan, Sabine, or Zeb in a battle, they each add 1 to your total battle destiny.
[Set 7]

LOCATIONS

•Jakku: Docking Bay [•••Tatooine: Desert (V)]
[Jabba’s Palace – C]
LOCATION – SITE
LIGHT (1): Your docking bay transit from here requires 1 Force.
DARK (1): Your docking bay transit from here requires 2 Force.
[Exterior] [Planet] [Scomp link]
[Episode VII] [Set 7]

STARSHIPS

Ghost [•Gold 3 (V)] 2
[Special Edition – U]
Lore: Phoenix Squadron.
STARFIGHTER – MODIFIED VCX FREIGHTER
POWER 4 MANEUVER 4 HYPERSPEED 5
Text: May add 2 pilots, 3 passengers, and [i]Phantom[/i]. Has ship-docking capability. May deploy [i]Phantom[/i] here from Reserve deck; reshuffle. While Hera piloting, immune to attrition < 5 (may not be canceled).
DEPLOY 3 FORFEIT 6
[Nav computer] [Scomp]
[Set 7]

Profundity [Nebulon-B Frigate (V)] 1
[Death Star II – U]
Lore: Blank
STARSHIP – CAPITAL: MON CALAMARI STAR CRUISER
POWER 6 ARMOR 7 HYPERSPEED 3
Text: Deploys -2 to a system opponent occupies (-4 if opponent’s system). May add 6 pilots, 8 passengers, 3 starfighters, 3 vehicles, and 1 corvette. Permanent pilot provides ability of 2.
DEPLOY 6 FORFEIT 8
[Permanent Pilot] [Nav Computer] [Scomp Link]
[Set 7]

WEAPONS

•Luke’s Hunting Rifle (V)
[A New Hope – U]
CHARACTER WEAPON
Text: Deploy on your alien or Rebel. May target a character or creature for free. Draw destiny. Target hit if destiny +2 > defense value. If hit by Luke or Owen, target’s forfeit = 0 and you retrieve 1 Force. Once during your move phase, may fire at a Jawa or Undercover spy.
[Set 7][/quote]