13 Decks for V-Set 13

By Bill “TacoBill” Kafer & Drew “CoffeePass” Lichtenstein
Edited by Jared “jnapolit31” Napolitano

Virtual Set 13 is here! And with it comes a new exciting batch of deckbuilding puzzles to solve. The set looks extremely energizing as Watch Your Step makes a return, Shadow Collective hopes to make a grand entrance, and Hunt Down (V) teaches an old dog new tricks. Just be mindful that 2020 stand-bys like Imperial Security Bureau (ISB) Operations, The Galaxy May Need A Legend, and Court of the Vile Gangster are likely to still feature prominently in this new meta as well.

In this article, we touch upon 13 decks – 6 Light Side (LS), 6 Dark Side (DS), and a take on the “mostly-dead” Throne Room Mains – that we think are going to be the powerhouses of this meta, or at least poised to take a tier step forward. Feel free to agree, disagree, or constructively critique all of these choices (both deck-wise and individual card-wise) as we attack this new meta together!

To increase the effectiveness of this article, we recommend having the Gemp Deck Builder open (play.starwarsccg.org), so you can pull up the new cards as they’re discussed.

The Set 13 PDF is published and available here.

13 for 13 Index:

Light Side
He Is The Chosen One (HITCO)
Watch Your Step (WYS)
Quiet Mining Colony (QMC)
The Galaxy May Need A Legend (Legend)
They Have No Idea We’re Coming (No Idea)
You Can Either Profit By This… (Profit)
Throne Room Mains (TRM)

Dark Side
ISB Operations (ISB)
Carbon Chamber Testing (CCT)
No Money, No Parts, No Deal! (Watto)
Court Of The Vile Gangster (Court)
Shadow Collective (SC)
Hunt Down And Destroy The Jedi (V) (Hunt Down (V))

Light Side:
He Is The Chosen One (HITCO) (BK)

He Is The Chosen One got several huge boosts in Set 13, chief among them Twilight Is Upon Me (V). Starting with this Effect (over either Insurrection & Aim High or Wokling (V)) allows you to grab Dagobah: fYoda’s Hut for free every game. In addition, you get to increase your own force generation if you have a Skywalker with Prophecy of the Force (which makes the text on the Endor: Ewok Village (V) that much better). You’re also going to want to add the freshly-minted Yoda, Master of the Force (V), whom you can download with the Jedi Council Chamber game text. Finally, you also have an Anakin Skywalker card (No, not THAT Anakin Skywalker[, Padawan Learner]) that’s worth playing, helping you to further protect Luke and pull the first ever LS Death Star II site.

You have a couple directions you can go with this deck, and it starts with your 3 starting Effects. You’re very likely to start Twilight (V) and Like My Father Before Me, but your third effect isn’t as automatic anymore. You could go with 1) Insurrection & Aim High for some Elis Helrot protection, a Defensive Shield “gimme”, and 1/0 Docking Bays (e.g., Hoth: Echo Docking Bay), or 2) you could go with Wokling (V) for some “set it and forget it” activation, or 3) you could go with I Must Be Allowed To Speak (V) and the Lars’ Moisture Farm (though keep in mind you are restricted to playing the non-virtual one because of Twilight (V)’s text). From there, your major decision becomes what to play for (or if to play) a space package. Luckily, deck space is opened up for all of these new cards by cutting out your 3-5 copies of Wesa Gotta Grad Army and your Naboo sites, leading to a build that probably looks like this:

Deck:
1x Chewie With Bowcaster
1x Dash Rendar (V)
1x Jar Jar Binks
1x Solo
1x R2-D2 (Artoo-Detoo) (V)
1x Yoda, Master Of The Force (V)
1x Ahsoka Tano
1x Captain Cassian Andor
1x Captain Hera Syndulla
1x Lando Calrissian, Scoundrel
5x Luke Skywalker, Jedi Knight
2x Obi-Wan With Lightsaber
1x Saw Gerrera
1x Padme Naberrie (V)
1x General Leia Organa
2x Rey With Lightsaber
1x Anger, Fear, Aggression (V)
1x Another Pathetic Lifeform
1x I Feel The Conflict
1x Like My Father Before Me
1x Prophecy Of The Force
1x Relatively Unprotected
1x Twilight Is Upon Me (V)
1x Wokling (V)
1x A Jedi’s Concentration
2x A Jedi’s Resilience
2x Anakin Skywalker (V)
1x Antilles Maneuver (V)
1x Clash Of Sabers
1x Escape Pod & We’re Doomed
1x Fly Casual
1x Heading For The Medical Frigate
1x Hear Me Baby, Hold Together (V)
1x Help Me Obi-Wan Kenobi & Quite A Mercenary
1x Houjix
1x Impressive, Most Impressive (V)
1x Inconsequential Barriers
1x Jedi Levitation (V)
1x Odin Nesloor & First Aid
1x Perimeter Scan (V)
2x Rescue In The Clouds (V)
1x See You Around, Kid
1x Sorry About The Mess & Blaster Proficiency
1x Coruscant: Jedi Council Chamber
1x Dagobah: Yoda’s Hut
1x Death Star II: Chasm Walkway
1x Endor: Ewok Village (V)
1x He Is The Chosen One
1x Tantive IV (V)
2x Luke’s Lightsaber

Watch Your Step (BK)

Watch Your Step (WYS) is another deck that received a lot of help in Set 13 (which of course makes sense with the set being Solo-based). A few things that have kept WYS down for a bit were its lack of reliable activation and limited character base. Great news: both of these problems were solved in Set 13! Adding Corellia (V) gives you a second pullable system with the Objective and is a good place to stage yourself. You add new personas of Lando, Chewbacca, and Han (…Solo), as well as newcomers Qi’ra, Rio Durant, Val, and Tobias Beckett. You also get a new Kessel Run [(V)], enabling easier retrieval as well as pings from your old friend Leebo and new friend Qi’ra. Finally, a few utility interrupts like Han’s Dice (V), He’s The Best Smuggler Around, and I’ve Got A Really Good Feeling About This round WYS into a deck that should see plenty of play in Set 13.

The version below is a bit basic, preferring to drain for 3 at Kessel and holding either the Docking Bay 94 or the Cantina (mostly to satisfy Battle Order). After that, you just do standard Watch Your Step things like play 6-8 grabbable interrupt, and forfeit people for crazy-high – sometimes even 12 forfeit. You could also lean in to any of the sub-themes that Set 13 presents like multiple Kessel Runs or getting Beckett armed with a blaster. This is definitely where I’ll be starting with my build though:

Deck:
1x Captain Lando Calrissian
1x Chewbacca (V)
1x Dash Rendar
1x Ellorrs Madak, Pilot Instructor
2x Han… Solo
1x Melas (V)
1x Mirax Terrik
2x Qi’ra
1x Rio Durant
1x Talon Karrde
1x Tobias Beckett
1x Val
1x LE-BO2D9 (Leebo)
1x R2-D2 (Artoo-Detoo) (V)
2x Luke Skywalker (V)
1x Theron Nett (V)
1x Wedge Antilles (V)
1x Anger, Fear, Aggression (V)
1x Insurrection & Aim High
1x Kessel Run (V)
1x Menace Fades
1x Projection Of A Skywalker
1x Squadron Assignments
1x Tatooine Celebration
1x Wokling (V)
3x All Wings Report In & Darklighter Spin
2x Control & Tunnel Vision
1x Dodge
1x Han’s Dice (V)
1x Heading For The Medical Frigate
1x He’s The Best Smuggler Around
1x Houjix & Out Of Nowhere
1x I’ve Got A Really Good Feeling About This
1x It’s A Hit!
1x Jedi Levitation (V)
1x Moving To Attack Position
2x Odin Nesloor & First Aid
1x Perimeter Scan (V)
2x Rescue In The Clouds (V)
1x Where’s Han?
1x Corellia (V)
1x Home One: Docking Bay
1x Hoth: Echo Docking Bay
1x Kessel (V)
1x Tatooine
1x Tatooine: Cantina
1x Tatooine: Docking Bay 94
1x Watch Your Step
1x Millennium Falcon
1x Outrider
1x Pulsar Skate
1x Red 5 (V)

Quiet Mining Colony (BK)

Quiet Mining Colony (QMC) is a deck that didn’t necessarily receive much help from Set 13, but it will likely be a player in the meta because of the removal of the Firepower (V) Defensive Shield. The build below certainly isn’t the best variant of the deck by any measure, but it certainly looks fun to play! If you do want to add some things from Set 13, you could look at a few of the new aliens (Chewbacca (V), Rio Durant) or I’ve Got A Good Feeling About This (since you do have multiple smugglers in Dash Rendar (V), Ellorrs Madak, Pilot Instructor, Lando Calrissian (V), Mirax Terrik, etc). In addition, there are plenty of familiar QMC faces like Arcona, Maz Kanata, Yoxgit (V), and Pucumir Thryss that you may not have seen in a while.

We’re definitely leaning into the fact that Firepower (V) is gone, with the Arcona, 3x Path Of Least Resistance, and Rebel Barrier, but you could go even further with stuff like Dodge, Narrow Escape, and/or Blast The Door, Kid! If you do go that route, I’d be sure to add an Alter (V) to get rid of Blast Door Controls, which rains on your parade. You can also look at the activation and see that it’s a bit low, so maybe you do add a second copy of the Ahch-To site or Rendezvous Point, or something similar that you can dig out with Keeping The Empire Out Forever. QMC is also another deck where your opponent will want to grab 6-8 different, pesky interrupts, so adding a Threepio, R2-D2 (V), BB-8 and We’re Doomed could also be a line you could take. Here’s where I’ll be starting:

Deck:
1x Aayla Secura
1x Arcona
1x Dash Rendar (V)
1x Ellorrs Madak, Pilot Instructor
1x General Jar Jar
1x Harc Seff (V)
1x Kal’Falnl C’ndros
1x Lando Calrissian (V)
1x Leesub Sirln (V)
1x Lobot (V)
1x Maz Kanata
1x Mirax Terrik
1x Pucumir Thryss
1x Yoxgit (V)
1x Luke Skywalker, The Last Jedi
1x Ahsoka Tano
1x Anakin Skywalker, Padawan Learner
1x General Kenobi
1x Padme Naberrie (V)
1x General Leia Organa
1x Rey
1x Rose Tico
1x Ancient Watering Hole
1x Anger, Fear, Aggression (V)
1x Beldon’s Eye & All My Urchins
1x Cloud City Celebration
1x Keeping The Empire Out Forever
1x Menace Fades
1x Projection Of A Skywalker
1x Wokling (V)
1x Escape Pod & We’re Doomed
1x Free Ride & Endor Celebration
1x Heading For The Medical Frigate
1x Houjix
1x I Think I Can Handle Myself
1x It Could Be Worse
1x Jedi Levitation (V)
1x Odin Nesloor & First Aid
3x Path Of Least Resistance
1x Perimeter Scan (V)
1x Quite A Mercenary (V)
1x Rebel Barrier
1x Rebel Leadership (V)
3x Rescue In The Clouds (V)
1x Ahch-To: Saddle
1x Bespin
1x Cloud City: Guest Quarters
1x Cloud City: North Corridor
1x Cloud City: Platform 327 (Docking Bay)
1x Cloud City: Upper Plaza Corridor
1x Quiet Mining Colony
1x Booster In Pulsar Skate
1x Han, Chewie, And The Falcon (V)
1x Overseer
1x Ric In Queen’s Royal Starship
1x Wedge In Red Squadron 1

The Galaxy May Need A Legend (DL)

Better known as simply “Legend”, this deck has recently functioned as an open-ended LS platform that is built around Episode 8: The Last Jedi thematics. Legend provides several strong benefits on its 7-side, including a force drain bonus, a conditional destiny re-draw, and manipulation of LS’s face down life force. Because of its open-ended nature, Legend has several different variants: some versions of Legend are very aggressive and want to take the fight to wherever DS sets up first, while other versions are more defensive and rely on its Objective’s 7-side to create a nearly impenetrable lock on one system and one site. Powerful once per game mechanics – with the 7-side stopping weapons in one battle and the Force Projection interrupt reducing battle destiny – also give Legend the potential for some powerful tempo plays and blow-out battles.

Legend is included in this list because it is arguably LS’s best deck – it has put up consistent, successful results for several months in mid-to-late 2020, and is frequently played by the game’s top players in competitive events. Legend’s strength is its versatility – the deck can easily transition from being defensive to being aggressive, and its character package plays well in space and on the ground (exemplified most notably by Finn, who interacts as a react with the deck’s best space character – Poe – and the deck’s best ground character – Rey). Legend’s flexibility is also a potential weakness; since it is fairly open ended, a DS deck that concentrates entirely either on the ground or in space has some potential to eliminate Legend’s presence out of one of those theatres.

Deck:
1x Chewie With Bowcaster
1x Ellorrs Madak, Pilot Instructor
1x Solo
1x BB-8 (Beebee-Ate)
1x Luke Skywalker, The Last Jedi
1x Qui-Gon Jinn With Lightsaber
1x Ahsoka Tano
1x Bail Organa
1x Captain Cassian Andor
1x Captain Hera Syndulla
1x Lando Calrissian, Scoundrel
1x Obi-Wan With Lightsaber
1x Padme Naberrie (V)
1x Finn
1x General Leia Organa
1x Poe Dameron
2x Rey With Lightsaber
2x Rose Tico
1x Vice Admiral Holdo
1x A Brave Resistance
1x Anger, Fear, Aggression (V)
1x Menace Fades
1x Projection Of A Skywalker
1x Relatively Unprotected
1x Strike Planning
1x Wokling (V)
2x A Jedi’s Resilience
1x All Wings Report In & Darklighter Spin
1x Escape Pod & We’re Doomed
1x Fly Casual
1x Force Projection
1x Heading For The Medical Frigate
1x Hear Me Baby, Hold Together (V)
1x Houjix
1x I Think I Can Handle Myself
2x I’m Getting Pretty Good At This
1x Jedi Levitation (V)
1x Odin Nesloor & First Aid
3x Rebel Leadership (V)
4x Rescue In The Clouds (V)
1x Sorry About The Mess & Blaster Proficiency
1x Ahch-To
1x Ahch-To: Luke’s Hut
1x Ahch-To: Saddle
1x Jakku
1x Maz’s Castle: Antechamber
1x The Galaxy May Need A Legend
1x Gold Leader In Gold 1 (V)
1x Tantive IV (V)
1x The Falcon
1x Wedge In Red Squadron 1

They Have No Idea We’re Coming (DL)

They Have No Idea We’re Coming (No Idea) is complemented by the Make Ten Men Feel Like A Hundred effect, which makes spies all deploy -1 to Scarif. No Idea generally sets up strongly on Scarif, where it can get a force drain of two at the Scarif: Beach and ping one point of damage with Stardust. However, it can also be a fairly open-ended platform since it doesn’t limit characters too much (only Jedi cannot be played), and its 0-side also downloads almost any Rebel starship from Reserve Deck, so some versions of No Idea may be space heavier than others.

No Idea is included in this list since it put up several months of positive results in top-tier tournament play. No Idea’s strength is how it can establish a strong foothold at the Scarif system and the Beach with Stardust early on – cheap spies with high forfeit (thanks to Insurrection) and starships deployed from reserve make for a good stack that satisfies Battle Plan. Then, late game, No Idea has plenty of spies that let it spread to (or better said, invade) Dark Side’s non-battlegrounds. However, several parts of No Idea were recently errated, so coming into Set 13 it is not clear if it is still a top-tier deck or not. One weakness No Idea might have now is that its characters are far more vulnerable to non-weapon tricks like Force Lightning, Trample, and Darth Vader, Dark Lord of the Sith; pre-errata the 7-side of the Objective could, once per turn, cancel any destiny draw targeting defense value of a Rebel, but now it only stops a weapon from targeting a Rebel spy.

Deck:
1x Solo
1x Baze Malbus With Cannon
1x Bodhi Rook
1x Captain Cassian Andor
1x Captain Hera Syndulla
1x Captain Yutani With Blaster Cannon
1x Chirrut Imwe
1x Commander Ruescott Melshi
1x Commander Vanden Willard (V)
1x Corran Horn
1x Endor Commando Team
1x Ensign Chad Hilse
1x Ezra Bridger
1x General Airen Cracken
1x Jeroen Webb
1x Jyn Erso
1x Leia Organa (V)
1x Lieutenant Blount
2x Luke Skywalker (V)
1x Saw Gerrera
1x Taidu Sefla
1x Toryn Farr (V)
1x Padme Naberrie (V)
2x Rey
1x Anger, Fear, Aggression (V)
1x Evacuation Control (V)
1x Insurrection
1x Make Ten Men Feel Like A Hundred
1x Menace Fades
2x Projection Of A Skywalker
1x Relatively Unprotected
1x Stardust
1x Wokling (V)
2x Antilles Maneuver (V)
1x Escape Pod & We’re Doomed
1x Free Ride & Endor Celebration
1x Heading For The Medical Frigate
1x Houjix
1x Keep Your Eyes Open (V)
2x Odin Nesloor & First Aid
1x Perimeter Scan (V)
1x Quite A Mercenary (V)
1x Rebel Barrier
1x Rescue In The Clouds (V)
1x Home One: Docking Bay
1x Hoth: Echo Docking Bay
1x Scarif
1x Scarif: Beach
1x Scarif: Data Vault
1x Yavin 4: Massassi War Room (V)
1x They Have No Idea We’re Coming
1x Bright Hope (V)
1x Rogue One
1x Tantive IV (V)
1x Wedge In Red Squadron 1

You Can Either Profit By This… (DL)

The You Can Either Profit By This… Objective, or better known as simply Profit, starts with Han ‘frozen’ at the Audience Chamber; and upon freeing Han, the Light Side player retrieves 5 force and also gets to ping Dark Side for each battleground occupied by Han, Luke, Leia, Chewie, or Lando. Profit also maximizes playing the powerful effect I Must Be Allowed To Speak (V), which lets the LS player dig for key cards when they deploy their main characters. Profit decks are normally very ground heavy, with either no space or perfunctory space (something like Landing Claw to satisfy Battle Order and to block DS’s space force drains). Profit can spread out and do a lot of damage while also holding back and threatening a big beatdown to wherever the Dark Side player goes on Tatooine.

Profit is often built as a mains-and-toys deck, with many opting to play matching weapons for both better beatdown potential on the ground and to increase damage output with lightsabers. However, Profit can also be a canvas open for innovation with several different viable options – including some going with a strong alien package and Bo Shuda to protect the Audience Chamber, while other options can be to use it as a Resistance character platform (benefitted around starting Solo) to try to pull ahead in the damage race with BB-8 and Rose. Profit (and We Have A Plan) might benefit from the “splash effect” of No Idea’s Stardust being errated from 2 damage to 1 damage – almost all Dark Side decks were playing Imperial Decree (V) to reduce that damage, which inadvertently hurt Profit. However, if Dark players don’t keep playing Decree (V), then Profit might rise up since it can threaten a lot of damage across multiple hard-to-battle sites.

Deck:
1x Chewie With Bowcaster
1x Dash Rendar (V)
1x Han (V)
1x Lando With Vibro-Ax
1x BB-8 (Beebee-Ate)
1x Threepio With His Parts Showing (AI)
1x Ahsoka Tano
1x Ben Kenobi
1x Captain Hera Syndulla
3x Luke Skywalker, Rebel Scout (V)
1x Saw Gerrera
1x Anakin Skywalker, Padawan Learner
1x Padme Naberrie (V)
1x General Leia Organa
1x Lor San Tekka
2x Rey
1x Rose Tico
1x Luke’s Bionic Hand
1x A Gift
1x A Good Blaster At Your Side
1x Anger, Fear, Aggression (V)
1x I Must Be Allowed To Speak (V)
1x Projection Of A Skywalker
1x Relatively Unprotected
1x Sai’torr Kal Fas (V)
1x Seeking An Audience (V)
1x Blaster Deflection
1x Clash Of Sabers
1x Escape Pod & We’re Doomed
1x Hear Me Baby, Hold Together (V)
1x Houjix
1x Impressive, Most Impressive (V)
1x Jedi Levitation (V)
1x Odin Nesloor & First Aid
1x Old Ben
1x Perimeter Scan (V)
1x Rebel Leadership (V)
1x Rendezvous Point On Tatooine (V)
3x Rescue In The Clouds (V)
1x Someone Who Loves You
2x Sorry About The Mess & Blaster Proficiency
3x Wesa Gotta Grand Army
1x Jabba’s Palace: Antechamber
1x Jabba’s Palace: Audience Chamber
1x Naboo: Boss Nass’ Chambers
1x Tatooine: Jabba’s Palace
1x Tatooine: Lars’ Moisture Farm (V)
1x You Can Either Profit By This…
1x Anakin’s Lightsaber (V)
1x Han’s Heavy Blaster Pistol (V)
1x Leia’s Blaster Rifle
1x Luke’s Lightsaber

Throne Room Mains (DL)

An iconic deck since Premiere, Throne Room Mains (or infamously, TRM) refers to any Light Side deck that opts to start Yavin 4: Massassi Throne Room, thus letting the Light Side player take the very first turn. While builds for TRM have varied greatly over the years, in the most recent meta it was often played as a classic mains-and-toys deck that focused on force denial (often giving up no icons to the opponent) and then beating down the Dark Side at whatever battleground site it deemed appropriate with a mix of mains, matching weapons and powerful interrupts like Sorry About The Mess & Blaster Proficiency. TRM sometimes would go all in-on the ground and sometimes would play a single Tantive IV (V) (pullable with Fly Casual) – while it might not seem like it would be good on space in paper, several of Light Side’s best characters (such as Rey, Solo, and Captain Hera Syndulla) are as efficient on the ground as they are as pilots.

TRM was a deck directly targeted by the new errata: Wokling (V) can no longer be played in TRM. Wokling (V) is arguably Light Side’s strongest starting effect; losing +1 activation every turn especially hurts TRM since it normally only plays a limited amount of activation (the Jedi Council Chamber, Boss Nass’s Chamber and 2 1/0 Docking Bays pulled with Insurrection & Aim High), since it does not have access to a consistent site-pulling option, like most decks with Objectives. Some players think that TRM losing Wokling (V) is a big enough blow to stop it from being competitive in the meta – both because 1) TRM was struggling a bit before the errata (ISB – which was also errated – was a difficult matchup for TRM) and 2) because there are several other good options for Light Side. However, one should never fully count TRM out, especially since it is a wide-open platform for Light Side, as can be seen with the recent innovative You’ve Got A Lot Of Guts Coming here version that won the 2020 Texas Mini-Worlds Final Confrontation; as long as TRM is just somewhat viable, it will always be lurking.

Deck:
1x Boss Nass
1x Chewie With Bowcaster
1x General Jar Jar
1x Rep Been
1x Solo
3x Mace Windu (V)
1x Qui-Gon Jinn With Lightsaber
1x Captain Hera Syndulla
1x Lando Calrissian, Scoundrel
1x Anakin Skywalker, Padawan Learner
2x General Kenobi
1x Padme Naberrie (V)
2x General Leia Organa
2x Rey
1x Anger, Fear, Aggression (V)
1x Battle Plan & Draw Their Fire
1x Insurrection & Aim High
1x Jedi Business
1x Relatively Unprotected
1x A Jedi’s Concentration
1x Blaster Deflection
1x Clash Of Sabers
1x Escape Pod & We’re Doomed
1x Heading For The Medical Frigate
1x Hear Me Baby, Hold Together (V)
1x Houjix
1x Impressive, Most Impressive (V)
1x Jedi Levitation (V)
1x Mandalorian Mishap (V)
1x Odin Nesloor & First Aid
1x Perimeter Scan (V)
2x Rebel Leadership (V)
2x Rescue In The Clouds (V)
1x Sense
2x Sorry About The Mess & Blaster Proficiency
3x Speak With The Jedi Council
4x Wesa Gotta Grand Army
1x Coruscant: Jedi Council Chamber
1x Coruscant: Night Club
1x Home One: Docking Bay
1x Hoth: Echo Docking Bay
1x Naboo: Boss Nass’ Chambers
1x Naboo: Otoh Gunga Entrance
1x Yavin 4: Massassi Throne Room
1x Anakin’s Lightsaber (V)
1x Leia’s Blaster Rifle
1x Mace Windu’s Lightsaber

Dark Side:
ISB Operations (BK)

Imperial Security Bureau Operations (ISB) is still going to be one of the top DS decks, and with only a few changes needed. “Welcome to the new meta, same as the old meta…” There’s nothing great to add from Set 13 – for example, you may want to swap Admiral Ozzel for the new version (Admiral Ozzel (V)), so you don’t lose him to reacts – so most of the change comes from the errata to Slip Sliding Away (V). You’re now forced to start Coruscant: 500 Republica if you want to use Slip Sliding Away (V), which means changes for your other sites as well: swapping the exterior Cloud City 2/1 (the Upper Walkway) for an interior Cloud City 2/1 (e.g., the West Gallery), and losing Cloud City: East Platform (Docking Bay) since you already have 2 battlegrounds on table).

This version seeks to maximize the benefit from your text-heavy ISB Agents like Agent Kallus, Colonel Wullf Yularen (V), Lt. Pol Treidum (V), Moff Gideon, and Tarkin (V), while using Imperial Barriers to (hopefully) set up a trooper counterbeat or two. This is generally the same deck that our team (the New Allies) played for much of this year, so it’s very refined. You could also lose Imperial Enforcement (and start Security Precautions (V) instead) and play 5D6-RA-7 (V) and cards like Daroe (virtual or non-virtual) and Dengar With Blaster Carbine (V) to help with the WYS match-up.

Deck:
1x Admiral Ozzel
2x Agent Kallus
2x Colonel Wullf Yularen (V)
1x Corporal Drelosyn
1x Corporal Oberk
1x Corporal Vandolay (V)
1x Darth Vader, Emperor’s Enforcer
1x Kir Kanos (V)
1x Lieutenant Renz
2x Lt. Pol Treidum (V)
2x Moff Gideon
1x Myn Kyneugh (V)
1x Officer Evax
1x Sergeant Barich
1x Sergeant Elsek
1x Sergeant Irol
1x Sergeant Tarl
1x Stormtrooper Cadet
1x Stormtrooper Garrison
4x Stormtrooper Patrol
2x Tarkin (V)
1x Ysanne Isard
1x Imperial Arrest Order
1x Imperial Enforcement
1x Knowledge And Defense (V)
1x Kuat Drive Yards (V)
1x Strategic Reserves
1x Tarkin’s Bounty (V)
1x Cold Feet (V)
1x Death Squadron Assignment
1x Force Push (V)
1x Ghhhk & Those Rebels Won’t Escape Us
2x I Can’t Shake Him! (V)
2x Imperial Barrier
2x Lana Dobreed & Sacrifice
1x Slip Sliding Away (V)
3x Trooper Assault
1x Cloud City: West Gallery
1x Coruscant: 500 Republica
1x Death Star II: Docking Bay
1x Executor: Docking Bay
1x Mustafar
1x Mustafar: Vader’s Castle
1x ISB Operations
1x Mara Jade In VT-49 Decimator
1x Stalker (V)
1x Vengeance (V)

Carbon Chamber Testing (BK)

Carbon Chamber Testing (CCT) is another deck that is largely unchanged from the decklists we saw late in the 2020 Online Championship Series season. It does get a slight boost with the Weapons Display (V) shield going away, making those Stunning Leaders and Imperial Barriers less self-defeating. I’d focus on getting ready for the LS Set 13 meta with this build, as you’re going to see some Watch Your Step, some He Is The Chosen One, and some The Galaxy May Need A Legend – we’re adding cards like Dengar With Blaster Carbine (V), Something Special Planned For Them (V), and Sidon Ithano to help combat those decks.

This specific version is my base version, just to show what the deck looks like. There are certainly variants you could play – some focus a bit more on resource denial via R’tic H’weei and Broken Concentration, along with Projective Telepathy and I Can’t Shake Him (V), but those have been reined in a bit with the recent R’tic errata. Other variants go a bit heavier in space with Slave I, Symbol of Fear and maybe even Dengar in Punishing One; alternatively some go heavier on the ground with multiple copies of Disarmed; and finally some eschew Scum and Villainy in favor of a more mains-oriented variant. Here’s a great starting point though:

Deck:
1x Aurra Sing With Blaster Rifle
1x Boba Fett (V)
1x Cad Bane
1x Daroe (V)
1x Dengar With Blaster Carbine (V)
1x Dr. Chelli Lona Aphra
1x Greedo (V)
1x Jabba The Hutt
1x Jango Fett
1x Lady Proxima
1x Mara Jade With Lightsaber
1x Mitth’raw’nuruodo
1x Ponda Baba (V)
1x Prince Xizor
1x Sidon Ithano
1x Wooof (V)
1x Zam Wesell
1x 4-LOM With Concussion Rifle
1x Guri
1x IG-88 (V)
1x P-59
1x Probot
1x Jabba’s Prize
1x Carbonite Chamber Console (V)
1x Despair (V)
1x First Strike
1x Jabba’s Haven
1x Knowledge And Defense (V)
1x Scum And Villainy
1x Something Special Planned For Them (V)
1x You’ll Be Dead!
1x Any Methods Necessary
1x Cold Feet (V)
1x Force Push (V)
1x Ghhhk
1x He’s All Yours, Bounty Hunter (V)
1x Imperial Barrier
1x Lana Dobreed & Sacrifice
1x Masterful Move & Endor Occupation
1x None Shall Pass
1x Oo-ta Goo-ta, Solo? (V)
2x Projective Telepathy
1x Stunning Leader
1x Surface Defense (V)
4x Twi’lek Advisor (V)
1x Cloud City: Carbonite Chamber
1x Cloud City: Security Tower (V)
1x Jabba’s Palace: Audience Chamber
1x Jabba’s Palace: Dungeon
1x Jabba’s Sail Barge: Passenger Deck
1x Nal Hutta
1x Carbon Chamber Testing
1x Elis In Hinthra
1x Jabba’s Space Cruiser (V)
1x Stinger
1x Boba Fett’s Blaster Rifle (V)

No Money, No Parts, No Deal! (BK)

No Money, No Parts, No Deal! (better known as “Watto”) is a deck that has seen an increase in play since the October errata, even though at first glance you might think it would have been hurt by the R’tic H’weei change. However, the ability to play Imperial Barrier (and to a lesser extent, You Are Beaten) without being punished by Weapons Display (V) has helped it some. Watto is traditionally a deck that plays all the best cards – to the point where some consider it incredibly unthematic – so in that vein, our Set 13 additions include Darth Tyranus and could also include cards like Seventh Sister, Ninth Sister, or Working Much More Closely (to cancel Projection of a Skywalker).

This version is perhaps an older framework – still running the Tatooine system and Tatooine Occupation for extra damage. I did keep R’tic in the deck, and I think that will be useful as long as the deck typically starts Ni Chuba Na??, which allows it to use a force during LS’s draw phase. Other Watto variants may start You Cannot Hide Forever & Mobilization Points to grab a system and then lose that effect to grab Search and Destroy. I also wouldn’t be surprised to see a version that leans into the Inquisitor subtheme, starting The Dark Path (V) to immediately get some ‘Hatred’ cards going and serve as a force generation mechanism.

Deck:
1x Dr. Evazan & Ponda Baba
1x Greedo (V)
1x R’tic H’weei
1x Sebulba (V)
3x Watto
1x Darth Tyranus
1x Emperor Palpatine
1x Lord Sidious
1x P-59
1x Kylo Ren With Lightsaber
1x Admiral Ozzel
1x Darth Vader, Emperor’s Enforcer
1x Grand Admiral Thrawn (V)
1x Grand Moff Tarkin (V)
1x Kir Kanos (V)
1x Myn Kyneugh (V)
1x Ysanne Isard
1x General Grievous
2x Lord Maul With Lightsaber
1x Knowledge And Defense (V)
1x Kuat Drive Yards (V)
1x Ni Chuba Na??
1x Tarkin’s Bounty (V)
2x Tatooine Occupation
1x Wipe Them Out, All Of Them
1x Cease Fire!
1x Cold Feet (V)
2x Death Squadron Assignment
1x Force Push (V)
1x Ghhhk & Those Rebels Won’t Escape Us
1x I Can’t Shake Him! (V)
1x Imbalance & Kintan Strider
2x Imperial Barrier
2x Imperial Command
1x Oo-ta Goo-ta, Solo? (V)
1x Prepared Defenses
2x Projective Telepathy
1x Sense
1x Voyeur
1x Watto’s Chance Cube
1x Mustafar
1x Mustafar: Vader’s Castle
1x Tatooine
1x Tatooine: Mos Espa (V)
1x Tatooine: Watto’s Junkyard
1x No Money, No Parts, No Deal!
1x Executor
1x Mara Jade In VT-49 Decimator
1x Stalker (V)
1x Vengeance (V)
1x Blizzard 4
1x Tempest Scout 6

Court Of The Vile Gangster (DL)

“Court” refers to the Dark Side deck based around the Objective Court of the Vile Gangster – fun fact: there is a 7-side to this card, but no competitive deck actively seeks to flip to it. Court is most often a platform for Scum And Villainy and assuming it can protect the Jabba’s Palace: Audience Chamber, Court has several different benefits that stack to its advantage: reduced deploy for aliens and ships; ships deployed from Reserve Deck (including some like Elis in Hinthra or Jabba’s Space Cruiser (V) that then also deploy characters from Reserve); retrieval in battle; and +2 forfeit boosts to bounty hunters. Court’s greatest strength is arguably its ability to deploy ships from Reserve (which then get retrieved with Scum, and once per game even into hand with Jabba’s Haven), making it perhaps Dark Side’s most efficient and resilient space option.

Court’s weakness is that it has to defend the Audience Chamber and while it has access to a relatively large suite of characters, it is generally weak to Light Side mains and especially their accompanying weapons. Court does best against more balanced Light Side decks that want to be on space and ground (i.e., against decks like No Idea, Diplomatic Mission to Alderaan, or QMC). While Court might get some upward momentum in the meta with its traditional nemesis in TRM getting weakend, there are new challenges for it in Set 13: HITCO is getting a big boost, so mains decks are not going away. Additionally, the new combo interrupt Help Me Obi-Wan Kenobi & Quite A Mercenary is an extremely potent anti-Court card – with its functions 1) canceling a smuggler’s game text (with Wooof (V) and Ponda Boba (V) being Court’s strongest space characters), 2) canceling None Shall Pass or Stunning Leader (two of Court’s go-to Audience Chamber defensive interrupts), and 3) removing a character of ability < 2 from battle (of which Court has plenty of between Greedo (V) and its droids like Guri and 4-LOM With Concussion Rifle), all while pinging the Court player for 1 damage when played. Court had already been struggling some in the meta since Legend is tough for it, but like TRM, it’s a deck that even when it is down will always linger and punish Light Side players not prepared for it.

Deck:
1x Arica (V)
1x Aurra Sing With Blaster Rifle
1x Bala-Tik
1x Boba Fett, Bounty Hunter
1x Cad Bane
1x Daroe (V)
1x Dengar With Blaster Carbine (V)
1x Djas Puhr (V)
1x Dr. Chelli Lona Aphra
1x Ghana Gleemort
2x Greedo (V)
1x Jabba The Hutt (V)
1x Jango Fett
1x Lady Proxima
1x Ponda Baba (V)
1x Prince Xizor
1x Velken Tezeri (V)
1x Wooof (V)
1x 4-LOM With Concussion Rifle
1x Guri
1x IG-88 With Riot Gun
1x Probot
1x Sarlacc
1x Battle Order & First Strike
1x Jabba’s Haven
1x Knowledge And Defense (V)
2x Scum And Villainy
1x Something Special Planned For Them (V)
1x Wipe Them Out, All Of Them
1x Cold Feet (V)
1x Force Push (V)
2x Ghhhk & Those Rebels Won’t Escape Us
1x Oo-ta Goo-ta, Solo? (V)
1x Prepared Defenses
2x Projective Telepathy
2x Stunning Leader
3x Twi’lek Advisor (V)
3x We Must Accelerate Our Plans
1x Blockade Flagship: Bridge
1x Coruscant: Docking Bay
1x Executor: Docking Bay
1x Jabba’s Palace: Audience Chamber
1x Jabba’s Palace: Dungeon
1x Jabba’s Sail Barge: Passenger Deck
1x Nal Hutta
1x Tatooine: Great Pit Of Carkoon
1x Court Of The Vile Gangster
1x Bossk In Hound’s Tooth (V)
1x Elis In Hinthra
1x Jabba’s Space Cruiser (V)
1x Stinger

Shadow Collective (DL)

Shadow Collective is a new Dark Side deck from Set 13 that uses the Shadow Collective/You Know Who I Answer To Objective. Since the deck is brand new, we don’t know yet what an “optimal” build of Shadow Collective will be, but one thing that stands out in the Objective is its ability to pull non-unique blasters – this ability plays well with Inconsequential Losses (which allows you to forfeit weapons to used pile) and You’ll Be Dead (which allows you to spread out and cause ping damage with blasters). Shadow Collective also can deploy the new Maul on Turn 1, whose global ability to add, subtract and prevent your destinies from being canceled also can turn those blasters into potent – pun intended – weapons.

Shadow Collective has a fairly restrictive character base and also no clearly-accessible path to aggregating a space package (its Objective does not deploy systems and it is hard to fit in slots for space when focusing on blasters). As a result, Shadow Collective builds will likely need to be a bit “tricky” – instead of relying on overtly-powerful characters and starships, Shadow Collective will likely turn to tricks (like the new A Lawless Time interrupt or Jabba’s Through With You (to add a battle destiny)) in order to stay ahead of Light Side in battle.

Deck:
1x Aemon Gremm With Percussive Cannon
2x Aurra Sing With Blaster Rifle
1x Bala-Tik
1x Boba Fett (V)
1x Cad Bane
1x Chokk
1x Dengar With Blaster Carbine (V)
1x Dr. Evazan & Ponda Baba
1x Dryden Vos
1x Hondo Ohnaka
2x Hylobon Enforcer
1x Jabba The Hutt (V)
1x Jango Fett
2x Jodo Kast
1x Lady Proxima
1x Prince Xizor
1x 4-LOM With Concussion Rifle (V)
1x IG-88 With Riot Gun
1x Maul
1x Battle Order & First Strike
1x Blast Door Controls
1x Crossfire
1x Inconsequential Losses
1x Knowledge And Defense (V)
1x No Escape
1x You’ll Be Dead!
2x A Lawless Time
1x Cold Feet (V)
1x Force Push (V)
1x Ghhhk
1x I Never Ask For Anything Twice
1x Imbalance & Kintan Strider
1x Imperial Artillery
3x Jabba’s Through With You
1x Lana Dobreed & Sacrifice
1x Masterful Move & Endor Occupation
1x Point Man (V)
1x Sense
1x Sith Fury (V)
1x Slip Sliding Away (V)
1x Sniper & Dark Strike
1x Working Much More Closely
2x Wounded Warrior
1x Dathomir: Maul’s Chambers
1x First Light: Bar
1x First Light: Dryden’s Study
1x First Light: Reception Area
1x Hoth: Defensive Perimeter (3rd Marker)
1x Shadow Collective
3x Crimson Dawn Blaster
1x Stun Blaster

Hunt Down and Destroy the Jedi (V) (DL)

A virtualized version of an old classic, Hunt Down and Destroy the Jedi (V) (Hunt Down (V)) re-tools Hunt Down to focus on the new Inquisitor character package introduced in Set 13. The four new Inquisitors (which synergize with Set 10 The Grand Inquisitor) do a variety of different functions. Each one is destiny +2 for the remainder of game due to the Objective, and the Objective also adds 1 to DS’s total battle destiny wherever they have an Inquisitor (or +2 if they are with a ‘Hatred’ card). ‘Hatred’ cards are easily “distributed” with the new Effect, There Are Many Hunting You Now. Thus, a single Inquisitor can be very efficient in clearing LS’s presence off a site. Additionally, Hunt Down (V) starts Mustafar: Vader’s Castle and – with the starting interrupt Slip Sliding Away (V) – can then start a drain +1 battleground site (the new Malachor: Sith Temple Upper Chamber). Thus, Hunt Down (V) can easily deploy Vader (and a lightsaber, downloaded via I Am Your Father (V)) on DS’s turn 1, which then flips its Objective, and proceeds to threaten a large force drain.

While it is brand new, Hunt Down (V) does have many similarities to the “OG” Hunt Down Objective; thus one possible weakness the Hunt Down (V) player may have is being potent in space. OG Hunt Down has almost always played just perfunctory (or even no space) and it’s unclear what the best option for space will be for Hunt Down (V). Additionally, Hunt Down (V) can not play several of the powerful characters traditional Hunt Down has played – most notably personas of Darth Maul. Thus, Hunt Down (V) will likely look for other avenues to take advantage of an Inquisitor-heavy character base, including powerful new interrupts like Far More Frightening Than Death (which allows an Inquisitor to add a battle destiny) or perhaps utilizing Imperial Enforcement (V).

Deck:
1x Mara Jade With Lightsaber
2x Emperor Palpatine
3x Darth Vader, Emperor’s Enforcer
1x Director Orson Krennic
2x Eighth Brother
2x Fifth Brother
2x Grand Moff Tarkin (V)
1x Kir Kanos (V)
1x Myn Kyneugh (V)
2x Ninth Sister
2x Seventh Sister
1x The Grand Inquisitor
1x Blast Door Controls
1x I Am Your Father (V)
1x Imperial Enforcement
1x Knowledge And Defense (V)
1x No Escape
1x Tarkin’s Bounty (V)
1x There Are Many Hunting You Now
1x Visage Of The Emperor (V)
1x Wipe Them Out, All Of Them
1x Cold Feet (V)
2x Far More Frightening Than Death
2x Force Field (V)
1x Force Push (V)
1x Ghhhk
1x I Have You Now
2x I’ve Been Searching For You For Some Time
1x Imbalance & Kintan Strider
1x Imperial Barrier
1x Lana Dobreed & Sacrifice
1x Masterful Move & Endor Occupation
1x Point Man (V)
1x Sense
1x Sith Fury (V)
1x Slip Sliding Away (V)
2x Sniper & Dark Strike
1x You Are Beaten
1x Hoth: Defensive Perimeter (3rd Marker)
1x Malachor: Sith Temple
1x Malachor: Sith Temple Entrance
1x Mustafar: Vader’s Castle
1x Hunt Down And Destroy The Jedi (V)
2x Emperor’s Personal Shuttle
2x Dark Jedi Lightsaber (V)
1x Vader’s Lightsaber