So after a day of playing SWCCG, Adam and I headed back to The Springs. We talked about how our decks did and what probably could have gone better for us. I was still debating on playing the same decks on Sunday or to go with my original plan of QMC and ASM. After we got home, I stayed up making tweaks to my Kashyyyk CRv deck, feeling more comfortable with that than with a deck that I hadn’t played with at all and only played against once. I felt like activation or Goo wasn’t a big issue, so I took out Chu (v) and one copy of Jabba’s Through With You and put in Gift of the Master and Blaster Rack v. I had trouble getting weapons out, so I needed a better way to guarantee that. I also pulled something else out (don’t recall now) and put in He’s All Yours, Bounty Hunter for the +2 to weapon destiny because I was having a hard time hitting anyone. I also threw in a Defensive Fire (v) for the same reason. It was now about 2:30 and I decided that the deck wasn’t going to get much better, but I did feel like it was stronger than it had been, so I headed off to bed for some sleep.
Sunday morning I was discussing some of the changes I had made to the deck. HAYBHv was Adam’s idea, and I filled him in on the rest of my changes. He then came up with some awesome tech for my deck. I was running Scum, but I also had some big guys like Choke Vader, Galen, Maul w/stick and Cyborg Commander, which would make Scum kinda worthless. Or so I thought. Enter Evacuate (v) – Text: Use 1 Force to target your character of ability > 3 alone at a site.
USED: During any move phase, take target into hand.
LOST: If opponent has exactly one non-spy character at target’s site, place target in Used Pile.
This was going to allow me to drop down one of my non-scum friendly guys as back up or whatever, and then pull them back into hand as necessary and still be able to retrieve with Scum, which can be extremely important late game with the deck. I pull Hutt Bounty v (which I never was able to deploy before) and put in Evacuate v. I felt like I was ready to go now. While we were waiting for people to cut out their vslips and get their decks ready, I thought that I would want to do a TR. I also realized that I was sitting in the chair that Hunter had played almost all (if not all) his games in the day before. I pointed this out to Hunter, and told him I was trying to gain some of his knowledge via osmosis and he replied with: “You’re soaking up the legacy” and the title of this TR was born. Because my memory is terrible as far as turn by turn reporting, I grab my notepad and pencil and prepare to take play by play notes of each game. This sounded like a good idea at the time.
Game 1 – Trandos vs TRM.
Deja vu. I’m paired up again against Matt Thornton and his TRM deck. I was hopeful that I could actually win this matchup with the changes I had made to the deck. My opening hand I start with all three copies of Boba Fett, Relentless Bounty Hunter and Fett’s Blaster Rifle in hand. I had a hard time ever getting him in most of my games the day before so now I know that I’m probably set for the rest of the game if I want Fett on table. Unfortunately, Matt deployed Goo Nee Tay and without Chu (v) I was hurting pretty badly the rest of the game. My first turn I get down the Sail barge and most of my activation, Matt draws some and says go. I then deploy a Mercenary Pilot, Trando, and Jabba to the barge and get Scum out. Matt then drops Screaming Lando and EPP Obi at the Slaving Camp and battles. When everything is said and done, Obi and a lone Trando are left at the site. My next turn I deploy Fett again, this time at +1 (+2 from Goo, -1 from Scum). I initiate battle and Fett is Clashed. Not looking good for me. Matt then deploys Mace, my next turn I redeploy the barge and another Trandoshan and battle. Fett goes away again and I’m left with just a Trandoshan (possibly 2) which I move down to the passenger deck.
Matt then comes and wrecks me by deploying Corran and Stiffy Luke to the Passenger deck and battles. I lose a bunch. My next turn I drop down Fett again and deploy his gun from Lost. I finally hit someone, stacking Corran on Trophy Of A Bounty Hunter. Unfortunately at this point, I realize I’ve pretty much lost the game. Time is called and Matt takes his turn and with only about 10 Force left and no way to get any characters out, I concede to Matt. In both of my games vs Matt, Bossk never was deployed, stupid git.
Game 2 – WHTv vs QuesoSpice
Hoping that my WHTv deck will do just as good, if not better than the day before, I’m feeling confident about this matchup. This is also where my notes start to get fuzzy. I get off to a good start with Yoda and a Jedi Advisor to the Council chamber. Jerry sets up the KSS and activation. I drop Fallen Jedi and Jedi Survivor at the Extraction Facility. Jerry gets set up for mining and Spices NOOOOOOO. I made a big mistake of not going after the Admin early on. I’m able to get Mace and a Jedi Saber and Lightsaber Proficiency somewhere on Coruscant. Jerry keeps building up space and his Kessel sites. I’m totally set up for Menace Fades on Coruscant with only one small problem, I can’t find Menace Fades. Eventually, Jerry simply drains me out and the bonuses from Spice mining are just too much for me to keep up with. Jerry wins and I’m 0-2.
Game 3 – WHTv vs BD Invasion
I’m paired up with Matt Thornton again. When I see he’s playing Invasion, I feel good. I beat Invasion the day before, so I think I can do it again. Here my notes (and memory at this point) simply fall apart. All I remember is that I squeak out a win by a few Force.
Game 4 – Trannies vs MeatFlaps
Yep. Basically I lost this one too. McGee played well and without being able to do anything about his speeders (none of my weapons could target them), he pretty much owned me all game.
Game 5 – WHTv vs BHBM
It was late and I’d been playing a lot of Star Wars at this point, so the details are pretty much non-existent. My objective prevents me from taking damage for not giving up Luke. We have several battles, I lost a few and had 3 or 4 cards stacked on Insignificant Rebellion, but it doesn’t really do Shaun much good beyond removing cards that I can’t retrieve when I initiate battle. The game ends with me winning by a few. However, we were supposed to have played opposite sides than what we did play. That was my mistake as I had misheard the pairings or probably because I didn’t realize that it was a new round, so I played the opposite of what I had just played.
Game 6 – Trandos vs TIGIH
So we get pairings figured out and Shaun and I just end up playing each other again but switching sides. When Shaun sees me setting up Scum, he thinks that I probably don’t have a Vader or Imperials and that he’ll never flip. I actually did have a Choke Vader in hand when he mentioned this, and he came down and captured Luke. Had I been thinking more clearly, I probably should have just tried to clear Luke from the site. I did end up doing this a few times during the game, but he kept coming back. I was finally able to get a few guys stacked on Trophy, and the power and DV boost helped keep my BHs on table. Still, in the end it just wasn’t enough. I lost the game by a difference of 1. I couldn’t believe it. Two days in a row, my last game of the day, playing my DS deck and I lose by 1 Force. Frustrating to say the least.
Well, there it is. Sorry that the last few games are lacking any information, but I was having a hard time keeping up with my games and taking notes at the same time. After the tournament, we still had a bit of time before the store closed and most of us stuck around and signed cards and chatted before going to dinner at the Buckhorn Exchange. After a very unexpectedly expensive and extremely tasty dinner, I returned to Jerry’s place to crash for the night. Jerry was not only kind enough to offer me his floor to sleep on, he also Max Rebo’d me. Ugh. Now I have to figure out how to get rid of this blasted card.
Well, that’s about it. It was a great weekend and I feel like I improved my SWCCG skillz. Thanks to all my opponents for some great games, I hope you enjoy your prizes.
