Card Volume
- August 19th, 2010
- Posted in 7.2
- By shewski
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DISCLAIMER- more my opinion than that of the design team as a whole
So, a few people on some of the “worlds recap” threads have posted about how they feel that the PC is putting out too many cards, and that most cards that they do put out don’t have a high degree of playability. In other words, like decipher sets that contained some good card but a lot of fluff.
From an overall game perspective, I can completely see the rationale for putting out fewer cards. All volunteer teams should be able to focus more intently on a small set and discover its flaws easier as compared to a 50+ card set. With fewer major events/decksharing the meta does not shift as rapidly as it has in the past. PC leadership could focus on planning events instead of worrying about the next impending set. An aging player base can adapt to new cards easier due to their lessening volume.
I think the most compelling reasons to consider this is to let the meta adapt… think of cards like Medium Transport v… it lay dormant for some time until decks like Entanglements started to see more play, and then the meta adapted by packing cards like that without needing design to step in. I think that’s great! We have over 2000 possible cards that could address meta shifts without design intervention. At times design has created solutions that are either too weak or too overbearing… so I’d rather the “invisible hand” of deckbuilders the world over address things before looking to design to do something.
So, if it were to me, as much as it would suck to have to trim down our sets, I would endorse putting out fewer cards. But of course, it’s not up to me. Whatever is decided, I will gladly do, and will be happy to help keep this game we all love alive and kicking.
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